Make sure that you have a rig and skeleton with connections. Save the scene as a ma. file. This file will store all the connection nodes. The bake animation is a tad bit slow. Might have to replace ...
Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine learning. It is based on the paper "Learning an inverse rig ...
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