Video game developers often turn to motion capture when they want realistic character animations. Mocap isn't very flexible, though, as it's hard to adapt a canned animation to different body shapes, ...
Hi Mar, yes this is still an issue for me at least. I think the problem may be something to do with the fact that rocketbox models are imported as "generic" but mocap animations are typically imported ...
When working in your 3D application of choice, whether it’s Blender, Unity, Unreal or any other application, animation and animations are the center of your workflow and, more specifically, realistic ...
As a Souls-like, Lords of the Fallen's animations will be judged harshly by players in the saturated genre. Boss animations in particular tend to get the most attention, because of the amount of work ...
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