R.screenpercentage command causes incorrect stereoscopic rendering on the OSVR at any percentage other than 100. Sister to UE-30444, which is for post process volumes specific, which shouldn't take ...
Setting r.ScreenPercentage to any value under 100 results in an EXCEPTION_INT_DIVIDE_BY_ZERO immediately crashing the game. I do not have a Windows machine to test if Windows is also effected. The bug ...
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