A proof of concept for a plugin for UNIGINE Editor utilizing Blender Geometry Nodes functionality for procedural geometry. The plugin establishes a live link with Blender used as back-end for mesh ...
The biggest change in version 3.0 is the redesign of the physics-based rendering engine from 'Cycle' to 'Cycle X'. Along with this engine update, we have removed OpenCL support for rendering on AMD ...
Geometry Script is a robust yet easy to use Python API for creating Geometry Nodes with code. At a certain point, Geometry Node trees become unmanagably large. Creating node trees in Python enables ...
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